🕹️ Indie Game Developer | C++ Wrangler | Pixel Chaos Architect
Retro-inspired games built with modern tools. I specialize in 2D games using C++17 and SFML, with a focus on clean code, tight gameplay, and arcade-style nostalgia. Always building, always learning — sometimes exploding things for fun (in-game, mostly).
Currently experimenting with space shooters, simple narratives, and audio-visual immersion. Expect lasers, explosions, and modular codebases.